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Brother Metz Contest Entry

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Neolucky's Kill the King Contest

My entry for [link] neolucky's contest. She's a wonderful anime style artist with amazing art mastery over making curves. This drawing took too long, but luckily I finished before the deadline. This was all done with a .5mm mechanical pencil.

EDIT: I cleaned it up a bit and lowered the contrast to give it a lighter feel.


Creator's Name: Michael Harold

Characters Name: Brother Metz the Iron Vigil

Sex: Male

Race: Human

Age: 38

Height: 6'-6"

Weight: 180-190lbs.

Hair: Rusty brown

Skin: Light

Markings/Tatoos: Has a prominent scar running down his left shoulder blade from an old slash wound and a set of bite marks on his neck from an encounter with a serpent.

Clothing: Wears an upper body set of steel plated armor that is resistant to most forms of slashing and piercing. The steel the armor is hammered out of has a withering imbuement of magical properties said to absorb and deflect magic. Underneath Metz wears his ceremonial paladin's dress. Draped over everything and tied around the waist is a long red cloth given to him during his travels.

Accessories: A silver ruby gemmed ring given to him by his mother when he was accepted into the Paladin Brotherhood. His mother claimed it would bestow good fortune and ward curses and charms for its wearer although its power is limited.

Weapons: Metz carries a steel longsword forged by his kingdom's master blacksmith and given to him by the paladin brotherhood upon his induction. All paladin swords forged in his homeland of Artania were rumored to have a certain "bite" against creatures of evil allignment. He also carries a large stone warhammer which he acquired during his travels from a fallen cleric. The stone the warhammer is made of is unrivaled by any steel and seems to possess a life force of its own, possibly that of its former master.

Abilities: Being a paladin, Metz has a natural charisma about him which helps him to lead and inspire others to fight alongside him or lift the spirits of those in pain. Other than that Metz has an extremely strong will to do good and is only mildly affected by even the most persuasive of charms by any sex, race, or allignment. Spellwise Metz has little to offer except a simple prayer to create vigilance for his comrades in the most dire of battles.

History: Far out across sweltering deserts, broken flatlands, and mired crags is Metz's homeland of Artania. The relatively small, but industrialized nation still bears remnants of it's traditions in orders such as the Paladin Brotherhood. Metz was born to a well off family with a blacksmith for a father and an intelligent housewifefor a mother. As a child Metz showed a high interest in fighting and tactics like most other boys, but unlike the others who liked fighting merely because it was fighting, he liked the thrill of combat because of what came after. Heroic deeds could be committed through various acts of valor in fighting for one's country and Metz went through his childhood striving to become the hero he fantasized. When he reached the age of twelve Metz was liable to become a squire to one of the many Brothers in the Paladin order and he did to the inaffectionate, but wise Brother Helm the Strong Minded. Helm trained and lectured Metz all through his teenage years of doing what was moral and to fight for the ideals of his nation Artania. When he reached the age of twenty Metz went alongside Helm into a battle against a barbarian nation of invaders. In the battle Metz showed great valor and an ability to raise the morale of his fellow soldiers, but before the fighting ceased he was gravely wounded. In the aftermath Metz ascended into the ranks of the Paladins under much respect from the monarchy and head of the brotherhood. Years later an unexpected coup by the paladin brotherhood was made against the monarchy. In the chaos Helm and Metz stood on the side of the monarchy and in turn Helm was assassinated. The Paladins eventually seized total control over the nation and Metz was exiled in a slough of propaganda against him. Taking his armor, weapons, and a final leave from his parents Metz narrowly escaped assassination attempts as he left the borders of Artania. In his prime he traveled to various lands with cultures and heroes some bearing resemblance to himself and some vastly eccentric to combat enemies beyond his imagination. From dragon-slaying to hunting bandits Metz has either done or witnessed it all, but so far he has emerged unscathed. He vows to return to his homeland one day to a hopefully restored kingdom where he will once again be accepted.
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© 2006 - 2024 mharold
Comments6
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golic's avatar
wow, cool shading, love the dings, cracks and scratches in the armor!